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Tetris Didn't Triumph at The Game Awards — A New Category Might Solve This

As any prominent honors show nears, there’s always a demand to include additional classifications to acknowledge unsung work and fill the passions of followers with niche passions.

My colleague made the case supporting a scary games classification. That would be fantastic. The same goes for tabletop games, this being someone's personal cause. Yet I need to apologize in advance if I try to elbow in front because like all single-minded supporters, there's a strong justification for why my demand stands as crucial and important of all. The demand is this: We need a category for puzzle games.

Categorizing Game Types

Classifying creative works isn't exact; it remains highly personal, and inevitably start arguments resulting in unclear classifications. This explains why film award organizations steer clear of genre categories. However, it represents an unavoidable compromise in the world of video games, that demonstrate such variety it's challenging to consider them as a single art form.

For the full spectrum of interactive entertainment excellence to gain proper attention, while allowing diverse titles to compete fairly, genre categories are essential.

Current Gaming Award Categories

The major gaming awards currently feature genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Together, these classifications successfully include many game types, making space possible for numerous titles.

This doesn't apply to logic-based experiences. No appropriate category exists to accommodate them. Think about these this year’s best games, each quite distinct: structural challenges in a particular game, the pulse-pounding block-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Unfortunately, nowhere.

Recognition Challenges

Numerous examples exist of brilliant puzzle games released every year lacking appropriate categories in entertainment awards, if they accidentally match award groups including Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • One classic puzzle game received no recognition completely during that awards season
  • A different innovative game was excluded in 2019
  • Well-received sorting experience received no acknowledgment in 2021
  • Limited numbers of brain-teasers barely qualified for independent or mobile categories

Value of Brain-Teasers

Commonly they're modest productions, however the design in brain-teasers is of massive significance. Well-known matching games stand as most engaged experiences globally continuing this trend for an extended period.

The legendary block-stacking game competes with famous sandbox experiences claiming status as most purchased experience; it’s also in the running for best game of all time. Puzzle games are foundational to the art of video games, while interacting with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter this problem. One could readily select a field of five engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, since numerous excellent numerous deserving experiences.

To emphasize again, these are games without proper classification in important events. Puzzle game makers are working at the hard edge interactive creation, creating some of essential manifestations within interactive entertainment. Similar to film action specialists, they merit acknowledgment. Don't make them wait generations.

About the author

Amanda Sampson

A tech journalist and startup advisor with over a decade of experience covering Silicon Valley trends and emerging technologies.

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